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How to design human-centered products and services?


Design Thinking by yndeo Foundation

The Design Thinking Methodology

Why "EMPATHIZE"?

Empathy is the centerpiece of a human-centered design process. The Empathize mode is the work that we do to understand people: What they need physically and emotionally, how they do things, and why. How they think about things, and what is meaningful to them. The best solutions come out of the best insights into human behaviour. Good designs are built on a solid understanding of the beliefs and values of the users.

What "DEFINE" means

It's about bringing clarity and focus to the design development process. In Design Thinking we need to define the challenge we're taking on. That's based on what we've learned about our users and their needs and values. The Define mode is a critical part of the process where we synthesize our scattered findings into powerful insights.

"IDEATE" for Solutions

Ideation is the part of the Design Thinking process where we concentrate on the generation of ideas. It's a process of going wide in terms of concepts and outcomes. Particularly early in a project, ideation is about pushing for the widest and wildest range of ideas from which you can select. It's not about simply finding a single, best solution. We step beyond obvious solutions and thus increase the innovation potential by uncovering unexpected areas of exploration. The best solution will be discovered later, through user testing and feedback.

"PROTOTYPE" - Build to think + test to learn

Prototyping is the iterative generation of artifacts intended to answer simple questions that get us closer to our final solution. In early stages, we create low-resolution, quick and cheap prototypes in only a few minutes. They can help us to get useful feedback from users and colleagues. In later stages, this gets a little more refined. Prototypes help to ideate and problem-solve, test, and also to communicate and fail quickly and cheaply. They help us with our solution-building process.  

"TEST" means show, don't tell.

We put the prototypes in the hands of the users. We let them interpret the prototype and watch how they use, handle, and interact with the prototype. We listen to what they say about it and what questions they have. This is how we learn even more about the users and often get unexpected insights. Testing also helps to find out whether we framed the actual problem correctly. If not, we cycle back.

We "ITERATE" means we cycle back

Iteration is a fundamental of good design. We might cycle through the complete process multiple times, and also iterate within a step e. g. by creating multiple prototypes, or by using variations of brainstorming methods. 

Design Thinking Workshop

EUR 1.950,00 (per workshop*)

Design Thinking - Individual Design Thinking Workshop for innovative Businesses,  Startups, SMEs, and Corporate Innovation Teams, or units, NGOs, and Social Enterprises.

Finding creative solutions and answers to current or future challenges. Using the power of the team to create innovation. Listening to the real needs of your target groups, customers, clients, and users.

1/2 day of Workshop (4 h) Online with coffee breaks in between

Workshop also possible on-site, conditions apply

*) Reduced foundation fee, only for Innovation Projects

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